Widgetastrophe app icon — a cream widget on an orange conveyor, quietly on fire

▶ COMING SOON  //  iOS + ANDROID

Widgetastrophe

Ship first.
Panic later.

Bolt features onto the conveyor to make every widget worth more — and every feature you bolt on is a new way for the widget to catch fire, launch across the room, fill with live bees or walk off the job. Nobody knows what a Widget is. It sells anyway. Safety machines answer each of those disasters, but a safety machine takes a belt tile that could have been earning. Rent comes due every 45 seconds and goes up by about a third every day.

PRIVACY POLICY

Both store buttons are dead on purpose. The game is on its way to the App Store and Google Play and is not on either yet, so there is nothing behind them to link to — they become real links the day it is live, and not one day earlier.

▶ THE LOOP

HOW IT PLAYS

The features that sell best are the ones that catch fire.

Widgets ride the belt left to right and sell at the end. Every machine you bolt onto a tile adds dollars to every widget that passes it — and hands that widget one new way to go wrong. You are not fighting the factory. You are deciding how much of it you can afford to have on fire at once.

▶ ELEVEN FEATURE MACHINES

WHAT YOU BOLT ON

Every one of these is a real card in the shop, with its real price on the widget and its real way of ruining your afternoon. Six of the eleven are below; the Precision Bevelizer, the Airbag Stuffer, the Spring Loader 3000, the Overclocked Smart Chip and the Rocket Assist Module are the rest. Copies get more expensive each time — 1.45× the last one — so a wall of the same machine is never the answer.

▶ SEVEN SAFETY MACHINES

SAFETY COSTS A TILE

Safety machines earn nothing. They take a tile, they cover the tiles around them, and each one answers a named disaster or two and nothing else — so the layout question is which disasters you have decided to keep. The seventh is the QA Bench, which cuts the risk of everything downstream of it by 45% and the sale value by 15%: it finds the dangerous parts and removes them, and those were the good parts.

▶ THREE WAYS IN

THE MODES

One is a campaign that introduces the disasters one at a time and then stops being polite. One takes the roster the campaign has unlocked and runs it until you go broke. The last is the same shift, with the same twist, for everybody on earth, once a day.

▶ THE HONEST BIT

WHAT IT COSTS

Widgetastrophe is free with ads. The ad rules below are conditions in the code, not intentions in a blog post: the placement cubit has exactly one placement, and it is the moment you leave a cleared contract's results card.

A Bailout is the revive, and it is the one thing money touches that isn't cosmetic — which is why it is also available once a run for an opt-in video, at no cost, in every mode. Palettes repaint the factory and change nothing about what a widget is worth.

▶ ON THE RECORD

YOUR DATA STAYS YOURS

There is no account, no sign-in and no server of ours to talk to. The whole game is a simulation running on your own device, in portrait or landscape, on a plane if you like — progress, Bolts, stats, streaks and saved shifts sit in your phone's own storage and go when the app goes. It asks for no camera, no microphone, no location and no contacts. Two things reach the network at all: Google's ad network, which serves the ads, and the App Store or Google Play, which handle purchases — we never see payment details. The full, plainly-worded version lives on the privacy page, the same one we file with both stores.

READ THE WIDGETASTROPHE PRIVACY POLICY