▶ NOW SHIPPING // iOS + ANDROID
SLATEVEIL
Every panel wants something. One wants its pips all equal, one wants them all different, one wants them to add up. Set every stone so every panel is satisfied — plenty of walls will do it.
Then there is the mortar. Wherever two stones meet uneven, the seam costs the difference. The wall that fits is rarely the wall that's tight.
Out now on the App Store and Google Play, free, with ads and optional in-app purchases. Both buttons are links now, which is the only state we consider finished.
▶ cat rules.md
HOW IT WORKS
Panels carry marks
A panel marked = wants every pip inside it the same. ≠ wants them all different. A number wants them to add up to it.
Seams cost mortar
Two stones meeting five-against-one costs four. Three-against-three costs nothing. Only different stones owe — the two halves of one stone are a single piece.
Par is proved, not guessed
A solver cracked every shipped wall before it left the workshop. Hit par and you have found the tightest wall that exists.
One Daily, everyone
The same wall for every player, scored on mortar against par — and it counts whether or not you finish it. A streak a bad day can break is a streak nobody keeps.
▶ ls features/
WHAT'S IN IT
- 150 walls across six courses, from Footing to Capstone.
- A Daily with three years already baked and proved.
- Plumb names a stone on an optimal wall. Chalkline finds the stone that broke the wall, and how far back that was.
- Plays offline. No account, no login, no server of ours. Every wall is in the download — only the ads need a signal.
- Five palettes, two of them free — including the light one, because a legibility preference should not cost money.
- No timers, no lives, and no wall you cannot finish.