▶ NOW SHIPPING // ANDROID // iOS SOON
Anvilspell
Spell words. Forge letters.
Don't let the forge overflow.
Six columns, eight rows, letters piling up. Trace a path through touching tiles to spell a word and clear it — or drag one tile onto an identical neighbour and forge them: two E's collapse into a D, two D's into an F, an F and an F into a J, and a pair of J's into a blazing Q. Each forge also heats the tile, doubling what it contributes to a word's score, up to eight times over. Every move you make spawns more tiles, and more of them the longer you last.
Live on Google Play now. The iOS build is sitting in review at Apple; the App Store button becomes a link the day they let it through.
▶ THE LOOP
HOW IT PLAYS
Two things you can do, and one thing the board does back. Word games usually ask you to find letters. This one lets you make them — which is the entire reason it is not another word search. Here is the whole machine.
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MOVE ONE // SPELL
TRACE A WORD
Drag through touching tiles — sideways, up, down, or diagonally — to spell three letters or more. If it's in the dictionary it scores and those tiles leave the board. Longer words climb steeply.
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MOVE TWO // FORGE
MERGE THE TWINS
Drop a tile onto an adjacent identical letter and both become one letter, one tier rarer, along a fixed chain: E → D → F → J → Q. Every letter has a chain. They all end at Q or Z, which cannot be forged further.
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THE CATCH // SURVIVE
THE INFLOW WINS
Every move spawns fresh tiles, and the count rises as the run goes on. Eventually inflow beats anything you can spell. The run ends when a tile has nowhere to land — not if, when.
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THE ECONOMY
HEAT DOUBLES IT
Forging doesn't just upgrade the letter, it heats the tile: ×2, then ×4, then ×8 on what that tile contributes. So the real game is push-your-luck — bank cheap words to stay alive, or spend board space smelting toward one blazing QUARTZ.
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ONE PER RUN
THE SPARK
One free hint per run. It finds the best word currently on the board and shows you. It is free, it is not limited by anything you can buy, and it will occasionally be humbling.
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OPTIONAL // ENDLESS ONLY
SECOND WIND
Watch a rewarded ad, once per game, and the top two tiles of every column burn off so a dead run keeps going. Never offered on the daily board — everyone gets the same 26 moves and no one gets a 27th.
▶ TWO WAYS IN
THE MODES
One mode is a test of endurance against a machine designed to outlast you. The other is a test of whether you played today's board better than everyone else did.
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MODE 01
ENDLESS
A high score against a rising spawn ramp. Early on, four new tiles per word and plenty of room to smelt. Later, eight — at which point even an eight-letter word only breaks even. There is no skill ceiling that makes a run literally infinite, and we would rather say that out loud than pretend otherwise.
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MODE 02
THE DAILY FORGE
One board per calendar day, generated from that date's seed, identical on every device on earth. Twenty-six moves, no more. Finish and you get a flame-tier result you can paste to whoever needs to see it — and a streak the game quietly keeps for you. No revives, ever. That is the point of it.
▶ THE HONEST BIT
WHAT IT COSTS
Anvilspell is free to play. Nothing you can buy affects scoring — not a point, not a multiplier, not in either mode. What money buys you is fewer interruptions and prettier tiles. Here is every way it enters the picture, and that is the complete list.
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FREE // AD-SUPPORTED
ADS, ON A LEASH
A full-screen ad turns up between games. Never during one, never mid-word, at most every third game over, and never less than two minutes since the last. Those limits are in the code, not in a promise.
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ONE-TIME PURCHASE
REMOVE ADS
Kills the interruption ads outright. The opt-in ones stay available, so you can still trade thirty seconds for a Second Wind if you want to — you just never get shown one you didn't ask for.
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COSMETIC ONLY
TWO TILE THEMES
Frostrune and Gilded. They restyle the board and nothing else: same letters, same chains, same scores. Buying both makes you exactly zero points better at this game.
▶ ON THE RECORD
YOUR DATA STAYS YOURS
Anvilspell asks for no permissions at all — no camera, no microphone, no location, no contacts. There is no account to make, no server of ours to talk to, and no analytics watching you play. Scores, streaks, settings and saved runs sit in your phone's own storage; delete the app and they're gone with it. The dictionary ships inside the game, so word lookups are local and work offline. Two things reach the network: Google's ad network, which serves the ads, and the App Store or Google Play, which handle purchases — we never see payment details. The full, plainly-worded details live on the privacy page — the same one we submit to the App Store and Google Play.