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Privacy Policy for Voidhorde

Last updated: September 5, 2026

Voidhorde ("the game") is developed and published by Machinaut Studios LLC ("we", "us"). This policy explains what data the game handles. The short version is unusually short: it collects nothing, and it does not use the network at all. There is no account, no sign-in, no server of ours, no analytics, no crash reporter, no advertising and no third-party software development kit that transmits anything. Your settings, your Hangar, your records and your Daily streak are written to your own device and stay there. The only company that learns you bought the game is the store you bought it from.

Information we collect

None. We operate no server for Voidhorde and we receive nothing from it. There is no analytics SDK, no crash-reporting SDK, no advertising SDK and no attribution SDK in the build. There is no account to create and no sign-up: we never ask for your name, email address, phone number, contacts or anything else. We build no profile of you, we have nothing to sell, rent or trade, and we hold no record that you exist.

The game makes no network requests

This is a stronger statement than "we don't collect data", so here is what it rests on. Voidhorde is a single-player game whose entire content — every hull, weapon, passive, enemy, boss, sector and tuning number — ships inside the app as bundled data. Nothing is fetched at runtime. The app contains no HTTP client, no socket code, no URL parsing and no web request of any kind, and every third-party package it depends on is an offline one: the game engine and its rendering, state management, in-app routing, audio playback, the system share sheet, and local key–value storage. Not one of them talks to a network.

The consequence you can check yourself: on Android the game runs without the INTERNET permission, which the system would require before any request could leave the device. Put the game in airplane mode and nothing about it changes — there is no feature that is withheld without a signal, because there is no feature that uses one.

Permissions

Voidhorde requests no permissions on any platform. Nothing in the game will ever produce a permission prompt.

  • Android — the statement above is checked against the merged release manifest, the one that is actually packaged after Gradle folds in every plugin's own manifest, not just the one we wrote by hand. It declares no uses-permission that Android would ever ask you about: no camera, microphone, location, contacts, storage or notifications — and no INTERNET, which is the unusual one and the one that matters. The merged manifest does contain one entry named after the app itself, ending DYNAMIC_RECEIVER_NOT_EXPORTED_PERMISSION; it is declared at signature protection level, which means only software signed with our own key could ever hold it. It is generated by Android's own AndroidX libraries to keep an internal component private to this app, it grants access to nothing, and it shows no prompt. That is the complete list.
  • Android, the rest of the manifest — for completeness, the other non-permission entries are a package-visibility queries block for the system "process text" action that the Flutter engine includes as standard, and a private file provider and receiver belonging to the share feature described below. None of them is a permission and none grants access to your data.
  • iOS / iPadOS — the app's Info.plist declares no usage-description strings at all, so iOS has nothing to prompt you for. It also declares that the app uses no non-exempt encryption, which is true because it makes no network calls to encrypt.
  • macOS — the release build runs inside the App Sandbox with no network, camera, microphone, location or additional file-access entitlements; the sandbox entitlement is the only one in the shipping file. (The developer-only debug configuration adds a local loopback entitlement so the Flutter toolchain can attach a debugger. That configuration is not what ships.)

Development builds of any Flutter app carry the Android INTERNET permission so the tooling can hot-reload over a cable. Those debug and profile builds are never distributed; the release manifest that goes to Google Play is the permission-free one described above, and an automated test in our build fails if a permission ever appears in it.

What the game stores, and where

Everything Voidhorde remembers is written to your device's own private app storage and stays there. It is four entries, and this is all of them:

  • Settings — music and effect volumes and whether each is on, haptics, reduced motion, screen shake, damage numbers, which side the joystick sits on, and the large-HUD option.
  • The Hangar — your salvage balance, the level of each of the twelve refits you have bought, which hull you have selected, which hulls and weapons you have unlocked, and whether you have been shown the how-to-play spotlight.
  • Records — lifetime totals and bests: runs started and survived, kills by faction, bosses defeated, best time per hull, best score, highest level, scrap collected, total time played, which weapons you have maxed or evolved, and a short list of your most recent runs (mode, hull, outcome, seed, time, level, kills, score, salvage).
  • The Daily ledger — for each day you have played the Daily, the date, your score, how long you survived, how the run ended, your level and your kills. Your streak is counted from those dates.

On iOS, iPadOS and macOS these are four values in the app's own preferences store; on Android they are four values in the app's own private SharedPreferences file. Every one of them is a number, a flag or a small piece of game text — there is no name, no identifier, no contact detail and no advertising ID among them, because the game never asks for any. None of it is uploaded, backed up to us, or synced between your devices — we have nowhere to sync it to, and no copy of it exists anywhere but on the device that wrote it. To erase it, see Deleting your data.

Release builds write no diagnostic log at all: logging is compiled to off outside a developer build. In a developer build the lines go to the platform's ordinary console, are not saved to a file, and are not sent anywhere.

Sharing a result

The results screen and the Daily card each have a Share button. If you press it, the game hands a short line of plain text — your score, how long you lasted, the run's outcome and, for a Daily, its number — to your device's own system share sheet, and your operating system asks you where to send it. Nothing is sent unless you press that button and then choose a destination, the text contains nothing about you beyond the run you just played, and it never reaches us: we are not a destination on that sheet. Where it goes afterwards is between you and whichever app you picked, under that app's privacy policy.

Purchases

Voidhorde is a premium game: one flat price, no ads, no in-app purchases, no subscription and no currency of any kind. There is nothing to buy inside the game, which is why the build contains no billing or in-app-purchase library at all and why "restore purchases" does not exist. Salvage, refits and unlocks are earned by playing and cannot be bought. Your purchase of the game itself is processed entirely by the store you bought it from — the App Store or Google Play, with Steam intended later. We do not receive or store your payment details, card information or billing address; what reaches us is an aggregate sales figure, never anything about an individual buyer. Those stores handle your purchase under their own policies: Apple, Google and Valve.

Data sharing

We do not sell, rent or trade your data, and we have none to share. No third party receives anything from the game, because the game sends nothing to anyone. The only companies in the picture at all are the stores that distribute Voidhorde and process its purchase.

Children's privacy

Voidhorde is a single-player action game with no chat, no accounts, no user-generated content, no advertising and no way for one player to reach another. We do not knowingly collect personal information from anyone, children included — we collect none from anybody. The game depicts ship-to-ship combat and explosions against alien and machine enemies, with no gore and no depicted human death, and its store listings are rated accordingly. There is no advertising identifier in use and nothing in the game that could personalize anything, because nothing about you ever leaves the device.

Your choices

  • Play offline, permanently. Nothing in the game needs a signal and nothing is withheld without one.
  • Check the claim rather than trust it: on Android, open the store listing's permission details, or the app's own info screen, and see that no permissions are declared.
  • Never press Share, and the game never hands a single character to another app.
  • Erase your saved data at any time, with no request to file and nobody to ask — see below.
  • Delete the app, which removes everything it stored along with it.

Deleting your data

Every piece of Voidhorde data lives on your device, so you delete it yourself and it is gone for good. There is no account for us to close, no copy on a server, no backup of ours, and no request to file with us — we could not delete your data if you asked, because we never had it. To erase it:

  1. 1. Android — open Settings → Apps → Voidhorde → Storage and tap Clear storage. Your settings, Hangar, unlocks, records and Daily streak are all erased; the app stays installed and starts as if new.
  2. 2. Android — or touch and hold the Voidhorde icon and choose Uninstall. The app and all of its data go together.
  3. 3. iOS / iPadOS — touch and hold the Voidhorde icon, tap Remove App, then Delete App. This removes the app along with everything it stored. (Choosing Offload App instead deliberately keeps the data for when you reinstall.)
  4. 4. macOS — quit the game, then delete the folder ~/Library/Containers/com.machinautstudios.voidhorde (in Finder, use Go → Go to Folder… and paste that path). The Mac build is sandboxed, so everything it saved is inside that one folder. Dragging the app itself to the Trash removes the game; deleting that folder removes the saves.
  5. 5. Any platform — that is the entire procedure. Nothing about you exists off your device, so there is nothing left to request, revoke, export or wait on.

Your purchase is the one thing this does not erase, and it is not ours to erase: the record of what you bought is held by Apple or Google. Deleting the game does not refund or cancel it, and reinstalling from the same store account gives you the game back — without your old saves, which are gone.

Changes to this policy

We may update this policy from time to time. Material changes will be reflected by updating the "Last updated" date above. If Voidhorde ever gained a feature that used the network, this page would say so before that version shipped.

Contact

Questions about this policy can be sent to info@machinautstudios.com.

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Nothing collected. Nothing to declare.

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