Myths and Mortals placeholder icon — a dashed outline around a wireframe figure

▶ PROTOTYPE  //  NOT A PRODUCT  //  NO DATE

Myths & Mortals

A server that owns the truth.
Everything else is still a placeholder.

This is the honest shelf. Myths & Mortals is a prototype — a Rust and Bevy client wired to a SpacetimeDB module, built to find out whether a persistent multiplayer world is something we can actually hold up. Players connect, move, hit things, die and respawn, and the server is the only thing that decides any of it. That much is real and running. Everything a person would call a game — art, sound, systems, a reason to log in — is not built yet, and we are not going to imply otherwise on our own website.

There is nothing to download and no date to give you. Prototypes here either graduate into the catalogue or quietly stop getting commits, and we have never been able to tell which in advance.

▶ git log — not a wishlist

WHAT ACTUALLY RUNS

Roughly 1,700 lines across a client and a server module. Everything on this list is implemented and working today; nothing on it is planned, aspirational or coming soon.

▶ the part nobody puts on a website

WHAT IT ISN'T

A prototype is a question, not a promise. Here is everything this one cannot do, written down in the same place as everything it can, because the alternative is a page that quietly implies otherwise.

Vibe-coded fast. Labelled honestly. Those two go together or neither is worth much.

▶ cat Cargo.toml

THE STACK

Rust end to end, which is a strange choice for a studio that ships Flutter word games, and exactly why it exists: the prototype shelf is where we find out what a stack costs before a product depends on the answer.