▶ Space Couch Command  //  CREW GUIDE

CREW GUIDE

Everything a new bridge
needs to survive its first run.

Space Couch Command is a couch co-op starship-bridge simulator: one TV shows the shared viewscreen, everyone else crews a station from the browser on their own phone, tablet or laptop, and nobody can see the whole ship at once — so you have to talk. Together you fly a single warship through an endless, escalating run of jump-to-jump encounters (pirate patrols, derelict hulks, minefields, first contact with an alien envoy, an elite hunter-killer every fifth system), and when the hull hits zero the run is over and your salvage is banked toward permanent upgrades for the next crew. The Captain is a real role but a purely verbal one: they sit on the couch with no device and give orders out loud.

▶ THE SETUP

HOW IT ALL FITS TOGETHER

▶ GET EVERYONE IN

HOW TO JOIN

One person installs and hosts. Everyone else needs nothing but a browser on the same network.

▶ SEVEN WAYS TO PLAY

PICK A STATION

Five claimable consoles, four optional gun seats, and one role the game does not even model. Each has its own page.

▶ ONE TO SIX PLAYERS

THE SHIPS

Fewer players does not mean a cut-down game — it means duties merge onto fewer consoles. One person really can fly the whole ship.

▶ START TO FINISH

WHAT A SESSION LOOKS LIKE

▶ EVERYBODY NEEDS THIS

SHIP-WIDE SYSTEMS

These belong to no single station, and every officer should understand them.

▶ HOW IT ENDS

LOSING THE RUN